It’s been that way in Florida for decades. And unless the sheriff’s office successfully appeals, which seems unlikely, they will face no accountability. “The union,” Bell said, “always gets blamed for bringing back these so-called bad people that the agency has employed, but the problem is that it is the agency that does things wrong and we point out their errors and that’s what leads these people to come back.”Ĭonsider that Miller, Stambaugh and Eason didn’t face the possibility of criminal charges - just the loss of their job. Last September, Bell tried to duck his organization’s role in creating this biased system. The same technicality almost certainly will keep him on the job. The case of Edward Eason, whom Tony also fired for his inaction at Stoneman Douglas, is before an arbitrator. In subsequent arbitration, this becomes a critical tactical advantage.”Īfter the union seized on the technicality in the cases of Miller and Stambaugh, arbitrators ruled in their favor. “This enables the officer to cast his actions in the best possible light - even to lie about what happened, once he knows the evidence will not disprove the lie. In Florida, “State law guarantees him, and his lawyer, an opportunity to review every bit of evidence - every witness statement, any video, all the physical evidence - before he talks to internal affairs. Writing last year in the Washington Post, Oates explained how the process favors officers at risk of getting fired.Īn officer, Oates noted, is interviewed only at the end of an investigation. The “Police Bill of Rights,” which the Legislature approved after lobbying by the union, makes it hard for even the most reform-minded sheriff or police chief to maintain high standards.ĭaniel Oates was police chief in Miami Beach from 2013 to 2019 after holding the same job in two cities outside of Florida. In Florida and most states, however, it’s very hard to fire law enforcement officers.
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They have been classically regarded as a distinct subfamily among the Sciuridae ( McKenna and Bell, 1997 McLaughlin, 1984 Simpson, 1945), and even sometimes considered a separate family derived from a different group than the remaining sciurids ( De Bruijn and Ünay, 1989 Forsyth Major, 1893 Mein, 1970). Discovering older fossils, or even transitional forms, could help to retrace how flying squirrels took a leap from the rest of their evolutionary tree.įlying squirrels (Sciurinae, Pteromyini) are the only group of gliding mammals to have achieved a significant diversity (52 species in 15 genera) and wide geographical distribution across Eurasia and North America ( Koprowski et al., 2016). Molecular and paleontological data are often at odds, but this fossil shows that they can be reconciled and combined to retrace history. In fact, their skeletons are so similar that the large species that currently inhabit the tropical and subtropical forests of Asia could be considered living fossils. In addition, the results show that Miopetaurista is closely related to Petaurista, a modern group of giant flying squirrels. Evolutionary analyses that combined molecular and paleontological data demonstrated that flying squirrels evolved from tree squirrels as far back as 31 to 25 million years ago, and possibly even earlier. The wrist bones reveal that the animal belongs to the group of flying squirrels that have large sizes. describe the 11.6 million years old fossil, the oldest ever found. From the mud emerged the minuscule specialized wrist bones: the primate-turned-rodent was in fact Miopetaurista neogrivensis, an extinct flying squirrel. As the specimen – nearly an entire skeleton – was being prepared, paleontologists insisted that all the ‘dirt’ attached to the bones had to be carefully screen-washed. In fact, and much to the disappointment of paleoprimatologists, further excavating revealed that it was a rodent. In 2002, the digging of a dump site in Barcelona unearthed a peculiar skeleton: first a tail and two thigh bones, big enough that the researchers thought it could be the fossil of a small primate. However, recent studies show that the dental features used to distinguish between gliding and non-gliding squirrels may actually be shared by the two groups. The origin of flying squirrels is a point of contention: while most genetic studies point towards the group splitting from tree squirrels about 23 million years ago, the oldest remains – mostly cheek teeth – suggest the animals were already soaring through forests 36 million years ago. Tiny specialized wrist bones, which are unique to flying squirrels, help to support the cartilaginous extensions. To drift from tree to tree, these small animals pack their own ‘parachute’: a membrane draping between their lower limbs and the long cartilage rods that extend from their wrists. With 52 species scattered across the Northern hemisphere, flying squirrels are by far the most successful group that adopted this way of going airborne. Mammals can walk, hop, swim and fly a few, like marsupial sugar gliders or colugos, can even glide. They also show that flying squirrels experienced little morphological change for almost 12 million years. Our phylogenetic analyses combining morphological and molecular data generally support older dates than previous molecular estimates (~23 Ma), being congruent with the inclusion of some of the earliest fossils (~36 Ma) into this clade. Here we report the oldest fossil skeleton of a flying squirrel (11.6 Ma) that displays the gliding-related diagnostic features shared by extant forms and allows for a recalibration of the divergence time between tree and flying squirrels. Therefore, fossils attributed to this clade may indeed belong to other squirrel groups. Thus far, identification of extinct flying squirrels has been exclusively based on dental features, which, contrary to certain postcranial characters, are not unique to them. However, their evolutionary story is not well known. Flying squirrels are the only group of gliding mammals with a remarkable diversity and wide geographical range. Throughout this process my time was not at all taken into consideration. We all live busy lives, for many it’s important to be intentional about how they spend their time. This entire experience completely changed how I view the organization and their recruiting process. 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Ive been a big fan of BJCs important work promoting religious liberty for all for a long time, so I am not surprised I ended up loving my time as a BJC Fellow. The virtual interview was fairly standard - behavioral questions, asking about experience, what questions I had for them etc. The second interview was with a manager on the team, was virtual and conducted via teams. Interview My first interview was with a recruiter who initially reached out to me. The IV – iii chord progression can be heard in the intro and chorus of this breakthrough hit.Īnd while “Space Oddity” is not a hard song per se, it’s more sophisticated than the average song. Of course, even in his time, David Bowie was considered eccentric and avant-garde, and his “Space Oddity” certainly hints at what was to come. In the 60s, this probably would not have been considered an atypical chord progression, but these days, you don’t see it in pop music. I’m quite fond of ending songs on the IV myself.Īnyway, this chord progression is a fun variation on a typical I – IV – V style “heard it before” chord progression, and even with the vi chord in the middle, it can still sound quite happy, even when played fast. And while it is typical for songs to end on the I chord, in the 90s it became in vogue to end songs on the IV, which provided a bit of suspense. Starting on the IV chord of the key can sometimes create a slight bit of suspense, despite it being a major chord. This song features surprising sophistication for a pop song, especially by today’s standards. They declared they wanted to be the minority but were just leading the majority!Īnyway, the chorus section of “Minority” features the famous (or infamous) I – IV – V – IV progression which has that ubiquitous “heard it before” quality. I’m not sure if even Green Day was aware of the irony in their turn of the millennium hit, “Minority.” Lyrically, it took a typical anti-establishment punk rock stance, and musically, it couldn’t be more characteristic of the time. Top Key Of C Chord Progressions, Final Thoughts. The chimp I was seated next to was named Tonka a chimp named Tonka, who appeared in films as a juvenile, recently made news when he was found alive after his now-owner faked his death to keep him in her care instead of turning him over to a sanctuary. The most famous example is Travis, a chimp actor who eventually would famously maul Charla Nash, a friend of his owner. The Greek tragedy that is Gordy harkens back to real-life stories of chimps who worked in the entertainment industry. (The shoe standing on end suggests that there is possibly something supernatural going on, but the more pedestrian explanation for Gordy's behavior is the more unsettling.) We never fully understand why the popping balloon sound set Gordy off, but arguably, unlike a horse, a chimp was never meant to be tamed and put in front of a crowd to mug for the cameras. In one of the first scenes, OJ is on a set where his warnings go ignored, and is fired when the horse kicks upon seeing itself in a mirror thanks to a careless crew member. The Haywoods work in Hollywood as horse trainers-good ones who are respectful of their animals. Nope is preoccupied with the idea of entertainment and what humans do to entertain themselves. It's Gordy all over again, except this time there's no emerging unscathed as Ricky did before. When Lucky, one of OJ's steeds, refuses to come out of the pen and be bait, the alien-which the Haywood siblings eventually name Jean Jacket, after one of their old horses-decides to suck up Ricky and his entire audience into its gullet. Except what Ricky doesn't realize is that it's not a spacecraft, but an organism, one that's feeding. Like OJ and Emerald, Ricky is aware of the otherworldly presence and has been using the Haywood equines to lure it with plans for a stage show. So what does Gordy have to do with the UFO that has been visiting Agua Dulce, scooping up the Haywood's horses? Nothing and everything. Yeun sells a nightmare as a joke, only briefly allowing the trauma to peek through his eyes. When Emerald and OJ Haywood (Keke Palmer and Daniel Kaluuya) visit him in his office to discuss selling their family's horses to his theme park, he brags about how SNL did a Gordy sketch where Chris Kattan, of Mr. He keeps a room full of Gordy's merch in the park, which he charges exorbitant fees for tourists to see. Yeun, in the present day, gives an extraordinary performance of someone burying their trauma in a hilariously grim way. Just as Ricky reaches back, Gordy is shot in the head. After Gordy has seemingly come to, almost confused by the destruction he caused, he moves toward Ricky hand outstretched for an "exploding fistbump"-a move Ricky claims he invented. When Peele finally gives the audience the full flashback, we see the extent of the destruction. He mauled Ricky's costars while Ricky hid, terrified, under a table. That's because during the second season of the show, in the middle of a scene celebrating the ape's birthday, Gordy heard the pop of a balloon and snapped. While nostalgia for Kid Sheriff is how Ricky markets himself, Gordy's Home is his most infamous work. Ricky now runs a theme park called Jupiter's Claim in Agua Dulce, a rural area north of Santa Clarita far outside of Los Angeles, capitalizing on his success from a movie called Kid Sheriff. The primate was the chimpanzee star of a sitcom called Gordy's Home starring Ricky "Jupe" Park, the former child actor played by Steven Yeun. The audience is left stewing in those initial images for a while before we get the full Gordy story. Gordy, in some ways, is what Peele's entire film hinges on-the notion that not every animal can be tamed for human amusement. His saga is told outside the plot, but is thematically central, sure to prompt endless theorizing. Gordy, acted in mocap by Terry Notary, is also Peele's most elusive addition to his narrative. That chimp is Gordy, the most horrifying creation in Peele's UFO spectacular-scarier than the otherworldly visitor making horses disappear. A chimp nudges her foot as if to check if she's still alive. One of her shoes has been removed from her foot and stands up straight. It's unclear if she's dead or badly injured. A girl's body lays unmoving on the ground. Then Peele cuts to the disaster that unfolds: The risers are bare, with jackets and bags people left behind while fleeing strewn on the seats. It's a happy image, but one that curdled almost immediately when Jordan Peele's new movie Nope began.īefore we even see a single frame of footage, audio from a (seemingly bad) '90s-style sitcom plays, its lame jokes echoing with a studio audience laughing. I'm sitting on a sitcom set couch curled up next to a baby chimpanzee, giggling as the ape leans on me. There's a photo of myself that's etched in my brain from childhood. Over 1,000 MIDI grooves for a wide range of different genresĪ new standard of dynamic acoustic drums new kits for electronic music new MIDI grooves live sampling Decompose feature for your own signature drum sound 32 velocity layers updated and resizable user interface… plus much more! 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There’s a lot of ways that the franchise can work through this going forward and I hope it finds a more balanced approach to combat design in future entries. Even so, the game skews in favour of the player rushing in and fighting in your face. Yes, certain characters such as Poison add a bit more variety to the mix, as she excels at ranged combat in a game where close-quarter combat rules supreme. That said, the game’s frenetic pacing and aggressive play style largely still stands. Having reactions matter more makes the game feel less like a robbery when you lose in a blink and don’t even understand what happened. It’s easier to block frantic mix-ups and punished whiffed attacks. With it being so low – particularly on PC – reaction time matters as much here as it does in any other fighting game. In the old days, decisions had to be prediction-based by virtue of the delay being so long. I’m playing on PC now and the lower input delay does help reshape the game in a big way. Though it took way too long for Capcom to address the problem, they finally cut it down to about 4 frames on PS4 and 3 frames on PC. Input delay of this magnitude made for a game that felt sluggish and inconsistent. On PlayStation 4 in particular, the game launched with 8 frames of input delay in a realm where 3-4 frames is acceptable. One of the game’s most glaring issues was its input delay. Crush Counter combos have also seen a damage reduction, as a single counter hit could easily lead to a massive combo that can completely change the complexion of a match. Hitboxes have been adjusted so that moves that you’ll need to rely on true anti-air moves to stop jump-ins. In the early days, anti-air jabs were an incredibly powerful tool to sway jumpers out of the sky with ease. Some of the game’s more degenerate stuff has also been ironed out. At the very least, a sorely-needed Arcade mode finally allows players to fight through a ladder of opponents. A single-player story mode was added a while back, albeit a cringe-inducing one that poorly attempts to follow the footsteps of the modern Mortal Kombat games. To Capcom’s credit, they have worked tirelessly to shore up much of what was wrong. Most of my time thus far has been reacquainting myself with the fighting game I left behind long ago. Though I’ve dabbled in other fighting games here-and-there, I never found a new game to call home.Īlmost on a whim, I picked up Street Fighter V: Champion Edition on PC as a potential first step towards moving all of my future fighting game playing on the platform. I found myself being overly-frustrated with the game’s faults, as well as my personal struggle to continually improve as a player. Not long after my most successful tournament run ever, I left the game behind. I reached a pretty high ranking in online play and even won an IRL tournament before finishing 17th in the Cineplex WorldGaming Street Fighter V National Championships. My fandom for the franchise still carried me quite far. It did not.Ī disastrous launch botched basically every aspect of the game, from no single-player content, to awful online, excessive button input delay, to fundamentally-flawed combat design. As we transitioned into Street Fighter V, I had high hopes that the game would match or exceed the heights of its predecessor. Street Fighter IV still stands as not only my favourite fighting game of all-time, but favourite game across any genre. Their results have highlighted correlations between LD and sleep paralysis episodes. For example, Denis and Poerio (2017) investigated LD in an online survey based on a large population sample (18–82 years, n = 1,928). Previous studies have obtained results concerning this relation between LD and sleep parameters. Determining the existence of a detrimental or beneficial effect of LD on sleep quality can provide information about what it is and how it should be addressed when evaluated in our research. The main question that will be addressed in this study is the existence of an influential link between the frequency of dream experiences and the overall sleep quality. In such conception, the heightened REM brain activity that is shown when one is LD presents no strong rationales to unfavorably influence typical sleep quality. The continuum perspective is another way to consider LD in which awareness or control are not specifically attributed to wake or dream-like functioning ( Stumbrys, 2011). This conception has evolved progressively in favor of other views that invite to consider more contrasts or gradations between states of consciousness (see for instance the Space of Consciousness Model from Voss et al., 2015). The hybrid theory has recently been put forward to posit that an increased frequency of LD could potentially dysregulate sleep and have an incidence on one’s sleep quality ( Vallat and Ruby, 2019). Within the context of this conception, LD is considered as an abnormality which is a consequence of a shift in brain activity that alters normal REM sleep toward waking functioning (that feature insight and ego) while the dreamer still exhibits atonia and rapid eye movement burst ( Voss et al., 2009, 2015). The extents of this theory are that insight (awareness) concerning the dream state and volitional control are features of wake functioning and therefore the sign of an atypical functioning when occurring in dreams ( Voss et al., 2009). For instance, LD can be conceived as a hybrid state of consciousness in which subjective experience is seen as similar to wake like functioning while the dreamer remains asleep. Lucid dreaming can be apprehended in different ways. Thus it is possible to wake up deliberately, or to influence the action of the dream actively, or to observe the course of the dream passively” ( Schredl and Erlacher, 2004). A definition of LD has gained popularity in the scientific literature over the last two decades that stipulates that “ In lucid dreams, one has awareness that one is dreaming during the dream. In such a dream, the dreamer has the possibility to control the dream content or to observe the dream unfold passively ( Schredl and Erlacher, 2004). Lucid dreaming (LD) is defined as a dream in which the dreamer, while dreaming, is aware that he or she is dreaming. Several methodological adjustments for future study are proposed. These results are discussed in line with previous studies on LD frequencies. However, none of these models showed that the frequency of dream experiences could actually help predict the quality of sleep as the significance of the model was carried over only by the gender variable. Predictive models of PSQI score controlling for age and gender were not significant in the student group while they were all marginally predictive for the general population. It also aims at evaluating if dream experience frequencies can predict sleep quality across these two samples. This study aims at describing and comparing dream experience frequencies (dream, lucid dreams, awareness, and control) and sleep quality assessed with the Pittsburgh Sleep Quality Index (PSQI) among students ( n = 274) and in a general population sample ( n = 681). Additionally, it is yet unresolved if LD is related to one’s overall sleep quality. As a student population usually differs on oneiric and sleep characteristics (such as sleep quality) from the general population, more investigations were needed. Frequencies of lucid dreaming (LD), dream with awareness, and dream with actual control were previously investigated in a French student population. CRP-CPO, EA 7273, Université de Picardie Jules Verne, Amiens, FranceĪ lucid dream is a dream in which one is conscious of dreaming and can possibly control the dream or passively observe its unfolding.Nicolas Ribeiro, Yannick Gounden and Véronique Quaglino * |
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